On the very first pull of Dragons of Nightmare we knew we liked the fight. It seemed easier than our last progress bosses and also more fun. At first we were unsure of how many people to send through the portals, and we had some variation in the setups, but soon we figured out we wanted four people. It seemed like a boss we could have killed already last reset, but we had one less healer than we wanted on the outside and we were struggling to stay alive. The changes in setup also made the bosses go down differently fast which messed things up for the tanks. Today we managed to have enough healers and to sort out the third phase slightly better than before – and wham bam the bosses were dead! Il’gynoth next!

Hell Yeah!

Once in a while there are encounters that people just dislike so much they almost want to sit out of the raid to skip it. Helya heroic was, for several raiders, one of those encounters. It’s a long fight, and to begin with we had a lot of wipes in phase one. We tried altering the tactics a few times to make things easier, but it seemed to just complicate things. In the end we went back to the same tactics we had in the beginning, and then we started to more reliably pass into phase two and three. Once we modified our plan for phase two the end of the fight came together pretty quickly and we started seeing the light at the end of the tunnel. Then finally we made everything work, and she was dead. Yay! Now we can focus on Emerald Nightmare mythic again!

Web of Pain!

We had heard that Elerethe Renferal would be a pretty easy mythic encounter, even though there would be a lot of changes to the tactics. We decided early on how we wanted our positioning, and never really altered our tactics much. However knowing and doing are two different things, and it took us some tries to get better at the mythic execution. The release of Trial of Valor stumped progress a little, as we were choosing between Elerethe and Helya heroic. In the end we decided to go back to Elerethe Renferal tonight, and surprisingly enough she died on one of our first pulls. Good job everyone. Dragons of Nightmare next!

Triple-threat!

After killing Odyn last reset we had very little raidtime left to look at Guarm. However the few pulls we had it seemed like it would be a quite easy fight if we could just cope with the high damage of his charge. We quickly sorted out cooldowns, and even used Ingekek’s Darkness to stand in. With a few more tries Guarm was dead! Only Helya to go!

Trial of Odyn!

Trial of Valor is out! The rumour beforehand was that the level of difficulty of these three encounters would be significantly higher than the ones in Emerald Nightmare – and we noticed that already on normal mode. Three resets later and we have pulled Odyn quite a few times and have continuously been stomped towards the end of the second phase – right around the point when Heimdall comes down we would start losing people. Today we were however doing better right off the bat, and started getting into the third phase. Luckily that phase was easy, and we wrapped it up in just a few more tries. Odyn down, two more to go. Good job everyone!

Bearing down!

The next mythic encounter was Ursoc. We realised early that although the fight was easy tacticwise, it wasn’t as easy to pull the right numbers. The dps wasn’t really where it should be as far as the berserk timer, and the healers were struggling keeping everyone up, especially after the enrage. The first nights of trying we were coming up short. Tonight we were back and finally it all worked better. Ursoc is dead! Renferal next!